DYSMANTLE is a post-apocalyptic survival game where the zombies are moving through its expansive world, waiting for a chance to strike. I thoroughly enjoyed my time with DYSMANTLE, and I am looking forward to exploring more of its expansive, zombie-infested world. It can be rather polarizing, can be exhilarating or downright depressing depending on how long you are willing to spend with the world in DYSMANTLE.
The game is a survival-adventure game developed by Finnish studio 10tons, dropping players in an unfriendly environment filled with interesting creatures who wants to kill you. The game is a new survival game with a top-down view of zombies by eclectic developer 10tons, and it is a spectacular accomplishment.
With all that in mind, combat in DYSMANTLE is impressively visceral, with the zombies hitting you really hard, so if you avoid them with good timing and avoid having the pack get to you, you will emerge unscathed. Ultimately, the biggest feature to sink your teeth into Dysmantles world is being able to wreck everything. While it might seem like an overarching concept, what makes it a particular game is that you are able to break down almost everything in order to turn things into raw materials, which you can then use to make inventions and upgrades. Add to this an overarching character progression system and massive skill trees to fill, and Dysmantle has some special sauce that goes beyond simply smashing skulls of zombies, making it an incredibly difficult game to put down.
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Despite being fairly basic with Dysmantles game mechanics, and using an aging, tired post-apocalyptic setting, Dysmantle is an unforgivingly engaging open-world romp that packs in a lot more intrigue than it has any right to. Considering so many of its gameplay elements are borrowed from games such as Souls and Zelda, it is a pretty remarkable feat that it manages to stand alone. From 10tons, the studio that brought us the brilliant Tesla Vs Lovecraft, Dysmantle, which is currently being developed at GOG, is an open-world, post-apocalyptic RPG in which you must destroy everything, and then build tools in order to survive. Well, Dysmantle has this ruin-and-collect-everything element, but instead of being a world made up entirely of virtual blocks, it is a level built atop a cool, pre-designed world.
Despite this lightweight narrative, the game remains a triumph: this is a crafting adventure that does not just have a destructible world, but makes destroying that world meaningful and satisfying. Instead of procedurally generated hovels and scattered resource heaps, the game gives players an enormous, open world that is been carefully and exquisitely crafted, so much so that tearing everything down for survival almost feels like an indignity — provided, of course, they have tools powerful enough to handle the tear-down. Where games like Uncharted create incredibly gorgeous environments you barely glance at, Dysmantle is the kind of game world in which you really feel everything is worth paying attention to. Somewhat amusingly, you can even construct towers halfway through Dysmantle, which seems kind of ridiculous considering that you cannot even construct an ordinary firearm at that point.